- Cinema 4D R14
- Number of Quadrangles: 11 380
- Number of Triangles: 12
- Number of Ngons: 0
- color map: 8 000 x 8 000 px
- Reflection map: 8 000 x 8 000 px
- Normal map: 4 096 x 4 096 px
- Displacement map: 4 096 x 4 096 px
Carved picture frame 3D Model
CLEAN TOPOLOGY &Â CLEAN UV MAPPING to get less distortion as possible.
XTREM REALISTIC HIGH RESOLUTION TEXTURE.
As you can see in pictures, you can render it with full closeup by keeping beautiful details.
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS)
Displacement mapping technique is used
You probably have to redefine texture path or re-import textures in their own chanel.
Displacement technique is used there to get more details.









































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