XTREM REALISTIC HIGH RESOLUTION TEXTURE.
As you can see in pictures, you can render it with full closeup by keeping beautiful details.
[jaw_list title=”NATIVE FORMAT” icon=”icon-circle-small”] [jaw_list_item list =”Cinema 4D R14″ ][/jaw_list]
[jaw_list title=”TOPOLOGY” icon=”icon-circle-small”] [jaw_list_item list =”Number of Quadrangles: 65 063″ ][jaw_list_item list =”Number of Triangles: 136″ ][jaw_list_item list =”Number of Ngons: 0″ ][/jaw_list]
[jaw_list title=”TEXTURES” icon=”icon-circle-small”] [jaw_list_item list =”color map: 10 000×10 000 px” ][jaw_list_item list =”Normal map:10 000×10 000 px” ][jaw_list_item list =”Specular map:10 000×10 000 px” ][jaw_list_item list =”Displacement map:10 000×10 000 px” ][/jaw_list]
[jaw_divider divider_text=”” icon=”” divider_totop=”0″ divider_title=”Back To Top” totop_align=”right” clear=”clear-off” divider_style=”solid” text_color=”#ec2d22″ color=”#ec2d22″ width=”1″ space=”0″ space_after=”0″]Â
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS) :
- Cinema 4D R14
- Number of Quadrangles: 65 063
- Number of Triangles: 136
- Number of Ngons: 0
- color map: 10 000 x 10 000 px
- Normal map:10 000 x 10 000 px
- Specular map:10 000 x 10 000 px
- Displacement map:10 000 x 10 000 px
Rose 3D Model
CLEAN TOPOLOGY &Â CLEAN UV MAPPING to get less distortion as possible.
XTREM REALISTIC HIGH RESOLUTION TEXTURE.
As you can see in pictures, you can render it with full closeup by keeping beautiful details.
























































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