- Cinema 4D R15
- Number of Quadrangles: 217 100
- Number of Triangles: 9 583
- Number of Ngons: 0
- Color map: 8192 x 8192 px
- Specular map: 8192 x 8192Â px
- Normal map: 8192 x 8192 px
- Displacement map: 8192 x 8192 px
Realistic Egyptian pyramid 3D model over internet
CLEAN TOPOLOGY &Â CLEAN UV MAPPING to get less distortion as possible.
XTREM REALISTIC HIGH RESOLUTION TEXTURE.
Displacement technique is used in Cinema 4D
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS)
Displacement mapping technique is used
You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.You have to use Displacement map to get details.

























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